What's it been, 4 years now? I really wanted to get in on this MMO, but could never find the time. Yes, of course. Who has time? Who has time? But then if we never *take* time, how can we have time?

In May 2004, I embarked upon a journey. I decided to take the red pill in a big way--I became the online community lead for The Matrix Online. Later that year, many of you joined me as you jacked in for the first time. It was a brand new world--a vision of online games that didn't involve elves, spaceships, or dragons. We became part of the Matrix storyline; living our own adventures in the world painted by the movies.

It seems not so long ago I was jumping into Mara Central and going toe-to-toe with other devs at E3 2004. I had no idea this journey would take me to a whole different company, managing a major revision of the game, and my first producing gig. "Long, strange trip" doesn't describe the half of it.

Now we've seen how far the rabbit hole goes and it's time to wake up from that dream (or go back to sleep, depending how you look at it). On July 31, 2009, we will be jacking out for the last time. It's a bittersweet moment for everyone involved with the game; as a player or as a developer.

Matrix Online: All Good Things Must End


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